FINAL FANTASY

Terra, Magical Adept (Extended Art) (FIN-511) - FINAL FANTASY: (enchantment, Extended Art)

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SKU: MTG-FIN-511-UMYL3GLU8Q-1

Condition: Near Mint

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Near Mint

Condition: Near Mint

One Place Trading Card Shop

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Port Macquarie NSW 2444
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Product Info
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
Mythic
Clare Wong
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.


Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.


//


Esper Terra


(As this saga enters and after your draw step, add a lore counter.)


[I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.


[IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up).


Flying
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}, : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Flying
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